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Cake day: April 14th, 2025

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  • Can’t stay on Android because Google is anti-privacy. Can’t get a GrapheneOS phone because they’re only compatible with non-repairable devices. Can’t get a FairPhone or Jolla because I live in America. Can’t get an HMD because the bootloader is locked.

    Even e/os and LineageOS have security problems.

    There is no good phone on the market, to my knowledge. You can’t have privacy, repairability, and security all at the same time.



  • MystValkyrie@lemmy.blahaj.zonetoGames@lemmy.worldEnd of an era?
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    2 months ago

    I don’t understand why anyone would choose to buy a console after this. The only draws of consoles was the turnkey hardware, which you can generally get with Proton now, and access to physical games, which won’t be a thing soon. Now it’s just a locked-down PC with a DRM storefront that makes you pay a subscription to pay online games and which may or may not have backwards compatibility from system to system.

    Maybe that’s just the PC gamer in me talking. Are there any advantages to console anymore? Like, a single benefit?


  • This was really thought-provoking as my “choose 10 forever” list is much different than my top 10 games list. My goal here was choosing games that provided variety and depth, while typically also being great narrative experiences as well.

    1. Final Fantasy XIII trilogy. Since trilogies count as one. They’re all JRPGs with deep mechanics that I could master over my lifetime. XIII-2 provides replay value with side content and catchable monsters, and Lightning Returns is nonlinear. XIII has the amazing story that would always remind me our fates aren’t written in stone.
    2. Bloodborne. An action RPG with a great setting and atmosphere and endless replay value.
    3. Stardew Valley. I’m not a big cozy game person because of my backlog, but if I could only play 10 games, I’d finally have time to sink into this game, making different characters and romancing everyone and transforming the game with mods.
    4. Final Fantasy XIV. This would be my big damn fantasy RPG with a beautiful world I wouldn’t mind living in.
    5. Dance Dance Revolution. Specifically Stepmania so I can play all the songs, but if I had to choose an official game, it would be Ultramix 2. I need at least one fitness game here. I’ve been playing for years and am still nowhere close to mastering the game. For longevity, I probably should pick Ring Fit Adventure, Just Dance, or Wii Fit, but DDR is just too nostalgic, even if my list of 10 would eventually turn into nine as I age.
    6. Pokemon Crystal. Black 2 has the most vanilla content and replayability, but Crystal is compatible with the Pokemon Pikachu 2 pedometer, which would get me moving. Since mods are allowed, I could also have access to Pokemon Prism, Crystal Clear or any other hack for additional replay value.
    7. Flower. Flower has a way of always coming back to me when I need it most. It’s a great way to decompress and meditate.
    8. Darkest Dungeon. Rolls roguelikes, dungeon crawlers and survival horror games into one demoralizing package. It’s a long game, and every playthrough is different due to the depth of randomization at play.
    9. Shovel Knight. Really fun gameplay both as an action game and as a platformer with tons of DLC and side content without falling into the Metroidvania trap of having repetitive scenery.
    10. Cyberpunk 2077. I need an FPS to round out the list, and since I’m not a PVP type of person, I need to get replay value by other means, so an open-world RPG shooter will be perfect.




  • This is actually terrifying. Switching to Linux will help us for a while, and the community can take us a long way, but eventually the hardware in physical PCs won’t be able to perform basic functions. Maybe it’s because cloud PCs use vastly more power and web designers inefficiently update to a web 4.0 that won’t be accessible on older hardware – this has happened before. Or it’ll be because the cloud PCs have access to Wi-Fi cards or a new technology entirely to connect that physical hardware won’t have access to – already a standard practice with cell phones’ arbitrary gsm phaseouts.

    A phaseout of physical hardware would also entail a phaseout of physical accessories, so you can’t data-horde your way out of this one unless, maybe, you invested in the now-rare M-Disc format and the drives that make them work. You can buy external offline storage for a while, but eventually it’ll all get bought up on the used market or otherwise fail in 5-10 years after the last hard drives get made for consumers. Eventually you will lose all your files and have no way to back them up. No Jellyfin server for movies you legally ripped, no GOG installers for games you legally bought, no music library or ebooks either, they’ll all be gone, stolen, so you buy it all over again in perpetuity.

    Our only hope, really, is small businesses continuing to build physical PCs with equal power as the cloud devices. But would parts manufacturers let them? The current situation with data centers, SDDs, and RAM shows that parts manufacturers are increasingly only interested in selling to other large businesses. Consumers can’t boycott that.

    I fully expect to be unable to access my bank or make appointments or get meaningful employment if I don’t switch over in 10 to 20 years.




  • Ultima, if it counts, are some of my favorite games of all time. In particular, I love Ultima 1’s bite-sized first-person dungeons that you do in between overworld exploration – the rewards you get versus the time spent make them a retro dopamine hit. Ultima 4 has you going through first-person tailor-made around eight thematic moral vices. Since the stat-boosting orbs of virtue you’d find at the end of the dungeon respawned, I had fun going back in and further boosting my stats.

    Daggerfall is my favorite Elder Scrolls game. People complain that the dungeons are labyrinthine and take hours to finish, but I absolutely love that (with QoL mods). I tend to roll up non-magic characters who are good at climbing, and I feel like a proper Tomb Raider-esque explorer.

    I’ve been gradually working through the old Might and Magic games. I really enjoy the “scavenger hunt” gameplay loop of that series with how you’re given riddles in the environment to figure out where to go next. I just wish they were a little shorter, so I get the feeling that The Bard’s Tale trilogy will be even more up my alley when I get to them.

    I did try Wizardry 1-5, minus 4, and found them all really repetitive, even for the time they came out. You just kill a wizard and draw maps and there’s not much else going on with it. I’d love to try the later games someday, though.

    For modern games, I haven’t played Etrian Odyssey yet, but I did play The Dark Spire on DS, from the same developers, and loved the dark tone and horror-esque art direction.


  • In America in 2025, I’d say they’re right*. Flock has cameras all over cities, Palantir has scary face recognition data that iirc uses social media info up to a decade old, DOGE made a database of everyone’s social security information that other bureaus probably have access to, ICE uses Israeli spyware that bypasses end-to-end-encryption, and state governments are trying to push VPN bans and ID checks to use web services. On the federal level, both MAGA and Democrats are pro-surveillance, so you can’t just vote this out, not completely. You also can’t vote with your wallet since the most dangerous surveillance tools exist at the infrastructure level. We’re one step away from turning into China.

    *By and large, there’s nothing Americans can do about those things other than protest, normalize pro-privacy rhetoric, try not to support privacy-invading consumer services, and call local- and state-level elected leaders when new anti-privacy legislation is introduced.

    In most cases, privacy efforts can help for some use cases, but there is no perfect threat model anymore, and it’s mostly a symbolic act of protest these days, which is useful. Lemmy is the only social media I use these days, Linux is my daily and only driver, I’m boycotting tech oligarchs like Google, and I gravitate toward privacy-focused products and services. We need an active privacy advocacy bloc that will support causes and alternative technologies if we ever want things to get better, if not today than in the future.

    One big thing people can still do is evade targeted ads. I probably have an ad profile stored somewhere, but I use adblock and enough FOSS apps that I haven’t gotten targeted ad in years.


  • It’s impossible to pick out just five of the most important games ever, but I’d try to pick games that have important historical significance, have some degree of genre diversity, all while still being fun and thought-provoking games you’ll always want to pick back up.

    1. Ultima IV.
    spoiler

    The first RPG that wasn’t a giant dungeon-crawling grindfest where you slay a wizard at the end. It has a big open world, fun NPC interactions, and fun tactical RPG gameplay for the time. Has a really good philosophical storyline that is integrated with the game mechanics, and it shows how creativity can form under constraints. Another good option would have skipped to the SNES era with Final Fantasy VI, which is slightly less retro but is more approachable and has an equally compelling story with stronger replay value and tons of mods/romhacks.

    1. Resident Evil 2.
    spoiler

    One of the problems with choosing only five of the most important games is that the horror genre and the point-and-click adventure genre both are important in the history of gaming, but there isn’t room for both. Resident Evil 2 blends both genres exquisitely in a really compelling, but also endearing B-movie story with lovable characters. The Walking Dead would have been another option, but it doesn’t really have gameplay and it strays far enough away from the adventure genre that it doesn’t serve as a good example.

    1. Flower.
    spoiler

    The Indie Revolution was an important era of gaming history, and motion controls were really big back then. Beautiful, subtle story about overcoming depression. Roger Ebert was wrong and video games could be art. Any indie game during the Indie Revolution golden era (August 2008-September 2015) would fit here, but I picked Flower because, at the time, it challenged what people’s expectations of what a video game was supposed to be. Games don’t have to be challenging or about fighting to be legitimate. Doesn’t have a ton of replay value, but it’s the sort of game you’ll always come back to during hard times. Barely beat out Stardew Valley, which is longer and has more replay value but isn’t an “art game,” which was very much the zeitgeist of the era, and Celeste which, in addition to having a beautiful ludonarrative story like Flower, would have also been a good mascot for speedrunning communities, but was created post-indiepocalypse and therefore isn’t a good example of the era.

    1. Nier Automata.
    spoiler

    A really engaging action-focused game with a good story and tons of replay value. Bloodborne and Bayonetta would have also been good choices, but I ultimately went this one because you’ll spend more time on it, and there’s a co-op mod. It does make this list RPG-heavy, but it’s hard to find a pure action game with as much replay value and attention to the plot. It’s still a skills-based game and none of the RPG mechanics will save you on the hardest difficulty.

    1. Baldur’s Gate III.
    spoiler

    I would put an open-world, choice-based game here. Even though BG3 is not a true open-world game, it has many the sandbox features open-world players like short of a fun physics system. It’s the third entry in the series, but the game doesn’t expect you to have played the first two games. Great mod support. I didn’t choose other popular open-world/open-zone games because many have paper-thin quests that lack player agency (Daggerfall, half of Oblivion, Skyrim, Dragon Age: Inquisition, Breath of the Wild), don’t work as a standalone experience (any of the Mass Effect Trilogy, the Witcher 3), are amazing but too small in scale to be good representatives (KOTOR, Dragon Age: Origins, Deus Ex), are too controversial (Grand Theft Auto, which railroads you into being a bad guy) or have a strong open world and player choices but terrible gameplay (Morrowind). I gave BG3 the edge over Cyberpunk and Fallout: New Vegas due to built-in co-op and endless replay value that would last a lifetime.

    If this were a top 10 list, I would add Fallout: New Vegas (for a purer open-world sandbox experience), Super Mario Galaxy (a 3D platformer in a well-known franchise with a strong story), Celeste(the pinnacle of 2D platformers and speedrunners love it), Minecraft(an important social game with constructive cooperative mechanics), and Stardew Valley (best cozy game representative).


  • Maybe this could work, but only if you divide the military across the committees. If it’s just an advisory role, it’s meaningless. That’s the problem we’re seeing with the Supreme Court and Congress in America.

    Even with those safeguards in place, what’s to stop the committees from working together to turn on the people? Maybe this doesn’t happen immediately, but what about in 300 years across many changes of power?


  • We need to abolish all forms of coercive control, oppression, hierarchies, ensure that no one has power over anyone else. We need to learn to co-operate, work together, instead of competing and fighting.

    Any system that has any hope of being sustainable, after the destabilization of heirarchies, needs to distribute resources across and not from the top down. It’s exhausting watching capitalists and democratic socialists fight against each other in western countries, with little to no anarchist presence whatsoever, when they both miss the point in a pretty glaring way.


  • I’m not an expert or an economist, mind you. I’m also jaded after America’s change in power. It’s a noble idea and a step up from capitalism. But while capitalism ends in mass surveillance and police states so the wealthy can profit, communism is similarly likely to lead to centralized identification, albeit with benevolent intentions. Allocating resources from the top down requires a system of administration, which is a hierarchy and an unchecked power. But Classification is the first step to genocide, and we’ve seen multiple times now that any country can fall to fascism in the span of 15 years. Just because you have a wonderful benevolent communist government now doesn’t mean it’ll always be that way.

    Maybe there are ways around this. Part of me wants to say that only names and dates of birth (not race, gender marker, country of origin, income level) should be recorded, but even names in many cases can reveal a person’s gender and sex at birth, which is itself a form of classification. Maybe you could have a single-blind ID system, only including a name and DOB, where only citizens have access to their IDs, and governments do not store that data centrally. The hope being that if people’s needs are taken care of that the incentive to steal another person’s identity goes away. There are flaws, I know.

    Again, maybe there are ways around this. I’m more partial to anarcho-syndicalism because it can more easily exist without a centralized ID system. Having traditional government functions decided democratically among and between the worker-run syndicates also helps stop fascists because if any one syndicate goes fascist, they get cut out from everyone else’s resources and get starved out.

    However, if a communist government can exist without collecting data, then I’m potentially in favor of it.