cm0002@lemy.lol to Game Development@programming.dev · 2 months agoKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comexternal-linkmessage-square72linkfedilinkarrow-up1405arrow-down11
arrow-up1404arrow-down1external-linkKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comcm0002@lemy.lol to Game Development@programming.dev · 2 months agomessage-square72linkfedilink
minus-squarefubbernuckin@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up6·2 months agoI’d love to see a basic Minecraft clone clock in under 1.44 MB
minus-squareRightHandOfIkaros@lemmy.worldlinkfedilinkEnglisharrow-up5·2 months agoProbably possible with no textures, or procgen’d ones.
minus-squareSwedneck@discuss.tchncs.delinkfedilinkarrow-up1·2 months agoa lot of the textures in minecraft are already based on each other, so i’d be curious how efficient you can make that
I’d love to see a basic Minecraft clone clock in under 1.44 MB
Probably possible with no textures, or procgen’d ones.
a lot of the textures in minecraft are already based on each other, so i’d be curious how efficient you can make that