No prices yet. I may never financially recover from this.

  • atmorous@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    3 days ago

    Would love to see Valve do a SteamOS Linux Phone next.

    With it coming with an optional phone gaming accessory to use your phone as a controller (with same design/gaming usage as Steam Deck/Steam Controller)

    For use with any Valve hardware/software through the connected accessory (Bluetooth/Dongle/Wired)

    Don’t have an extra controller? Use your phone with the add-on.

    Sidenote: Wonder if PostmarketOS will add support for Steam Frame overtime. Sadly it does not have call support I think but otherwise it would technically be a different kind of device that could function as a phone tok

  • mudkip@lemdro.id
    link
    fedilink
    English
    arrow-up
    2
    ·
    4 days ago

    It’s interesting that the VR headset is ARM based. Maybe that’s a sign that 2027 will be the year of the ARM desktop

  • Zink@programming.dev
    link
    fedilink
    English
    arrow-up
    40
    arrow-down
    2
    ·
    6 days ago

    When I look at this announcement, the hardware is very exciting, for sure. But it is Valve’s dedication to Linux that really has me smiling. I don’t see three hardware devices to buy. I see two big proclamations for which the hardware is the message:

    1. SteamOS on desktop! It seemed inevitable but it’s still great to see.

    2. STEAM VR USING LINUX AS ITS TARGET PLATFORM?!?!?

    I will grant that it’s very possible I buy all three pieces of the hardware, even though I like building my own PCs. I will also grant that Valve’s support for linux probably would not be what it is without the enshittification of Microsoft’s ecosystem. But in this world I’m gonna go ahead and accept the imperfect good news.

  • pinball_wizard@lemmy.zip
    link
    fedilink
    English
    arrow-up
    30
    ·
    6 days ago

    I’ve been saying for years that VR can get off my lawn until I can buy Linux native hardware. I guess I’m interested in VR, now.

    “I may never financially recover from this.”

    is well said.

    I need to buy all of these.

  • vga@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    25
    ·
    edit-2
    7 days ago

    If Valve makes ARM Linux work properly as a gaming/desktop OS, I will uhh hmm.

    I will buy this thing.

    I wonder if they’re still using Arch. Its ARM version is kinda not so great, although not terrible either.

  • Dr. Moose@lemmy.world
    link
    fedilink
    English
    arrow-up
    25
    ·
    7 days ago

    Really excited for this and hopefully that means steamvr on Linux will actually start working better! The current Beta build is much better but still lots of work to do.

    I’m definitely getting the frame as upgrade from quest 3 which I rarely use due to it being attached to Meta. The controller is no brainer considering that old steamdeck controller is still one of the best controllers on the market. Not sure about steam machine mostly because I just built my own PC - would have totally waited for it if I knew it was coming but it looks so slick.

    Very excited for Linux in 2026!

  • OnfireNFS@lemmy.world
    link
    fedilink
    English
    arrow-up
    28
    arrow-down
    1
    ·
    edit-2
    7 days ago

    Hmm this makes me wonder if the Steam Deck 2 will be ARM. If the Steam Frame works well, that could be a way for Valve to push more performance/battery life out of the deck

    • four@lemmy.zip
      link
      fedilink
      English
      arrow-up
      21
      arrow-down
      1
      ·
      7 days ago

      With Valve talking about open ecosystems so much, I have glimmer of hope that they’ll move to RISC-V.

      Probably not gonna happen though… At least not yet

      • turmacar@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        7 days ago

        That would be amazing, but given how speculative the Framework and other RISC projects are I feel like that would be a massive headline for Valve.

        • termaxima@slrpnk.net
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 days ago

          As someone who works in assembler a lot, RISC-V is probably my favorite.

          If anyone knows a useful open source project where people like me can contribute to this future happening, please do respond to this comment !

      • dustyData@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 days ago

        I’ve followed RISC-V development. It is so promising and so cool. But it is also under-cooked right now, I don’t think it is ready to carry such a product. It might get better in the future, but as it stands it takes way too much effort to release a hardware product using it, never mind a high performant one like a gaming console. My hope is that the EU and FOSS initiatives can take a stronghold on the standard up to the point that it becomes a feasible competitor to Qualcomm and it retains it’s openness. It is the only way stuff like a truly spyware free and privacy respecting smartphone can exist. Linux will never thrive with the hostile hellscape that is ARM hardware. Valve themselves have had to fight with the stubbornness of a myriad consortiums that want to gatekeep their modules and refuse to offer open source software. RISC-V just needs a lot of love and care for now to grow into a competitive standard. Many cool developers are working on it but it doesn’t have the same financial effort behind it that ARM has.

        • xttweaponttx@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 days ago

          But then, isn’t that kinda where linux was at before steamOS kicked this revolution off?? Like, I had kinda dabbled in various linux distros here and there prior to steamOS and was always left feeling like it lacked complete polish - VR, gaming, easy app installs (outside the terminal, for normies)… All that has never seemed so well rounded – until steamOS blessed me with KDE, and since then I’ve mained Debian w/ KDE on all my machines (hopefully I can even main deb on my phone, one day!!)

          Point is= maybe if a company like valve (or even valve themselves) pulls a similar approach with RISC-V that we’ve seen them do with steamOS, we aren’t wrong to hope for the same sort of outcome for it as well!

          But, that’s just a dream I suppose 😅 here’s hoping!!! 🤞🤞

          • dustyData@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 days ago

            Yes, and that is why I’m hopeful for more RISC-V development. One day, maybe, there will be first party manufacturers making open devices that work easily with any software of choice instead of proprietary vendor lock-in.

        • I seems to have not, but, how many games are compatible with ARM now? Surely it’s similar to the situation with game support on Windows ARM or MacOSX?

          Edit: Hmm ok, they have a new “FEX” Translation later for ARM now. Interesting but I’m still not convinced that this will have better game support than Proton on x86.

  • Bongles@lemmy.zip
    link
    fedilink
    English
    arrow-up
    12
    ·
    6 days ago

    The VR looks interesting. I had bought the HP reverb G2, but Microsoft pulled the plug on windows mixed reality, and I’ve since moved to Linux, so this might be a good replacement.

      • Psythik@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        5
        ·
        edit-2
        7 days ago

        Yet still only four face buttons. I don’t know why every controller manufacturer in existence refuses to bring back 6 button pads, even Valve. Instead they all just copy each others’ designs. Even Nintendo—once known for being innovative—is guilty of this. The Switch/Switch 2 Pro controller is literally just a crappy XBOX controller with crappy digital triggers.

        Also I’m not a fan of symmetrical joysticks. The left stick is used way more than the D-Pad, and as such, should be placed where the left thumb naturally lies, instead of the D-Pad. I’ll eventually get used to it but I don’t like it.

        • LucidNightmare@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 days ago

          You can also map the trackpads (on the Steam Deck at least, so I assume for the controller) to use a menu that you can tie to anything. EmuDeck set up plenty of Profiles that can switch the controls and the prompts on the touchpad radial to show so many options it would make my head spin! Hopefully that can fulfill your needs?

        • Blaiz0r@lemmy.ml
          link
          fedilink
          English
          arrow-up
          2
          ·
          7 days ago

          With all the inputs on the front of the controller and 4 on the back you have plenty of options.