

Ah, sorry for the confusion - that server’s been out of commission for a few years already.
Novelist, software developer, artist


Ah, sorry for the confusion - that server’s been out of commission for a few years already.


There’s a lot of articles about supply based usage vs demand based energy production on that website. The idea that it turns off every now and then is sort of part of the authors’ intention of showing “we can live with some outages”.
This article in particular is a good one: https://solar.lowtechmagazine.com/2017/09/how-not-to-run-a-modern-society-on-solar-and-wind-power-alone/


I know this is a typo, but I’m sad Guthub isn’t a food delivery company.


I’m sorry. Have this picture of a lime hawk-moth caterpillar I saw the other day.
https://plantmonster.net/pictures/phone/PXL_20260813_122831209.jpg


I honestly don’t remember now as this was over 10 years ago.


I used this, among other things, for my personal Blender renderfarm. Cooling was a must.


To be fair, those things are really tiny!


Interesting read. Even though you had only medium amount of trouble, it was enough to once again convince me my earlier decision to not do this is the right one. My Hetzner instance had an extended outage for the first time in its livetime this year, and after that I considered moving to CDN. However, due to the little things you list here and your bottom line of " For a blog my size it’s most likely overkill", I decided to just run a Hetzner instance without CDN.
Reading https://solar.lowtechmagazine.com/about/ made me reconsider if 24/7 uptime with 99.9999% SLA is really that important. It’s a poster on the internet. What does it matter if the poster occasionally falls off?
If you don’t mind a somewhat old game, The Void by Icepick Lodge https://www.gog.com/en/game/void_the
Similarly, if you don’t mind an actually old game, Thief 1 + 2 have probably the best ambiance I’ve ever seen: https://www.gog.com/en/game/thief_2_the_metal_age


Don’t learn C++ before C. C++ is a massively more complex language whereas C, once you understand the fundamentals, is quite simple.
If you want to work with projects that use C++, then by all means.


First: Great that you’re motivated to learn this stuff! When it comes to programmers I’ve worked with, usually the best ones are those who learned programming to do something for FOSS or wanted to create a thing themselves.
Second: If you’re planning on university, an IT degree doesn’t hurt. You’ll learn a lot of stuff that -can- be useful. At the same time you don’t need one.
Practically though, start learning a programming language that is relevant to one of the projects you care about. If you want to learn programming in general, start with Python for a very easy introduction to the basics. If you want to learn more about how computer work (you should), learn C. For learning programming, I recommend books instead of websites, especially if you learn a system level language like C.
Once you’ve learned a bit of programming - apply it! Go through the bugtracker of the software you use, and find a bug someone has already solved. Read what the bug was about, then read what changes were made and understand why that fixed the bug. The most important practical skills for a programmer are reading other people’s code (especially for what you want to do) and debugging. Remember that the most common question a programmer asks is not “how do I do this” but “how does this work?” Another common one is: “WHY does this work?”
But you may also be able to contribute without programming. Many of the software you use requires people who understand how the operating system works to configure it, package the software, and help others like you to solve problems. All of this can be done without much understanding of programming if you spend some time to get familiar with the manual of your software and how the software interfaces with your operating system.
Good luck!
Absolutely. What I’m talking about is something like Bloodstained, where honestly the upgrades simply meant you now get to proceed to the next linear area in the game, where the area now can use the ability you unlocked, but lots of older areas have no use of it.
An example of a “key” like ability in Hollow Knight is the rocket dash. It’s only ever used to bypass an obstacle you normally wouldn’t be able to cross, but at the other side of the obstacle, you have no more use of that skill. I suppose it can be used in rare instances to travel around the map faster, but only if there’s a straight path.
Too many metroidvanias have abilities that work more like keys - they open a door that gives access to a new area of the game. A better ability is something that changes how the game fundementally plays, or makes old areas feel fresh.
Starting the game with sufficient movement is a big one. Hollow Knight starts with too few movement abilities, and the beginning is slow.


Is this development cost or marketing cost, tho
Darkwood. https://www.gog.com/en/game/darkwood