The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Cake day: July 24th, 2023

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  • Malix@sopuli.xyztoGames@lemmy.worldRPGs that are optionally pacifist?
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    4 days ago

    Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

    Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

    So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.






  • it’s mostly been Soulstone Survivors

    It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.

    The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.







  • they’re not really platformers like, eg. Mario, they’re a lot slower with the focus being on environmental puzzles (levers, boxes, elevators, avoiding obvious enemy sight etc), with the occasional escape sequences here and there. The puzzles aren’t really any sort of headscratchers, basically “how do I get there? oh, I drop this box to break the floor here (telegraphed hard)”

    If Little Nightmares -series is familiar, they’re basically like that. While the puzzles aren’t hard, they’re generally timed to allow the obvious enemy to get close enough for the player to “pucker up” a bit and then flee the scene with a relief.



  • Malix@sopuli.xyztoGames@sh.itjust.worksWhat is your favorite simulator game?
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    21 days ago

    I’m going to go with Euro truck simulator 2.

    The experience of chill driving across europe and listening to podcasts is nice. The game isn’t complicated enough to affect listening experience, but also engaging enough on it’s own right that it stays interesting.

    I have probably seen 80% or so of the roads and cities, bit they still feel fresh… Could be that I’m forgetting places faster than I’m getting familiar with them as well.

    I do have a steering wheel and pedals, but they’re just too cumbersome to get out and my wheel stand is made for someone at least 20 shorter than I am, so the experience is hampered a bit anyway. Because I’m lazy I’ve just resulted to driving witn mouse and keyboard combo.

    Edit: typos. Typing on phone is butts




  • I could see a single short mini-episode where Duke shoots shit up and saves the day, and that’s the depth it goes. A whole series? Kinda seems a bit too thin for that.

    Besides, considering the character: if they keep him as is - some people are gonna raise hell. If they don’t - other people gonna raise hell. I don’t see there being a winning move here.

    But, eh, whatever. If someone really wants to spend money on making it happen, sure, go ahead.

    edit:

    “It’s a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

    as the article says. I guess they have a vision, but at the end of the day, a “middle finger to everybody” doesn’t seem like a commercial success. Oh well, remains to be seen what comes out of this.