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Joined 2 years ago
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Cake day: December 22nd, 2023

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  • I see that there has been a misunderstanding on my part. I agree with your last three points, but for some of the others, things you deem fine or good currently, I’d say they are rather mediocre (like your first point).

    And in the end it basically all comes down to the combat, I think the most important part of these types of games, which you think isn’t engaging enough (it’s not, but that doesn’t bother me). I think if you did change it, and “fix” points two and three at the same time, you’d lose too much of what makes these types of grindy, rng loot games work in my opinion.

    Which is why I think you’re wrong with saying

    but not what most people want when they go to play a video game including in the ARPG genre

    I think the mindless grinding, not having to pay attention, is exactly what most people want with this type of game. Of course, that isn’t to say everyone wants that and that there isn’t a market for something else.

    However, I’d personally probably rather recommend the Niohs, the Khazans, the Wo Longs, the Remnants, the whatever of the world to those people (or try SSFHC or something, I dunno).


  • Most of them have barely innovated on Diablo 2’s core moment to moment loop and it’s something that seemingly everyone is aware of but no studio has yet to be able to fix.

    That’s what I’m saying, because for many people there is nothing to fix, because they feel it’s not broken. That’s why basically all the isometric ARPGs still go back to the D2 formula and maybe add some QoL changes.

    Also, your examples and expectations feel extremely unrealistic and mostly not what ARPGs are known for, and frankly some are even incompatible with the genre in my opinion.


  • From your comments here, it seems like kinds of isometric ARPGs aren’t for you. Last Epoch, PoE, TQ2, all don’t have good enough combat, so what are you looking for?

    If you still want the loot and grind aspect, maybe a shooter is more up your alley, like Borderlands or Destiny. Or maybe something like the Team Ninja third-person action games, like Nioh, Stranger of Paradise, Wo Long (and games like that).










  • It’s mainly just talking to people, but if you want to fight as few times as possible, you probably need to know the game or tons of save-scumming. You’ll also have to be ok with just missing a bunch of stuff, or pick and choose your fights, which again, needs prior knowledge.

    I don’t think it’s a good way for a first playthrough.

    IIRC there are six fights you always need to do (two of those in the tutorial and another shortly after, although technically you can use glitches to skip these). But if you only wanted to do these fights, you’d basically do an evil playthrough and miss most of the game, especially Act 1 and 3. And if you’re not talking to people, save-reload the correct dialogue choice, you would just sneak around everywhere, trying to avoid enemies, constantly saving and reloading, because you were spotted.

    If you add a handful of boss fights, a good run is possible, but still, there’s going to be a lot of sneaking around and save-scumming.