Or the boomers on Steam forums deflecting every criticism and trying to derail a thread by defending it as a “sandbox” game or not a bug, putting a post there is like controlling oversized children otherwise it devolves into dogpiling.
- 1 Post
- 11 Comments
TalkingFlower@lemmy.worldOPto
Ask Lemmy@lemmy.world•What exactly is this behaviour called?
1·4 days agoIt would be a Gish gallop if they do some brigading; that’s how they usually scare off OP. Since he did not know he was making a controversial statement, and did not pre-emptively stop the Gish Gallop.
TalkingFlower@lemmy.worldOPto
Ask Lemmy@lemmy.world•What exactly is this behaviour called?
27·4 days agoad nauseum
Thanks, this is an exact description.
TalkingFlower@lemmy.worldOPto
Ask Lemmy@lemmy.world•What exactly is this behaviour called?
2·4 days agoUnfortunately, it is a split issue, so both sides get some support.
TalkingFlower@lemmy.worldto
Games@lemmy.world•This Minecraft map that recreates [Kowloon Walled City], one of history's most notorious slums made me reconsider what's important in 3D level designEnglish
1·14 days agoNo, Minecraft cannot deliver that kind of experience.
Go check out the video of The Golem city in Mankind Divided if you want to know what the writer is seeking, which is also inspired by Kowloon Walled City.
Secondly, the interior details of Kowloon Walled City have always been pretty sparse on the internet, Sluda has to imagine all of them, that is not the objective of the build.
Still the best game in Exploration, really excited about what Morbius Digital is cooking.
TalkingFlower@lemmy.worldto
Games@lemmy.world•This Minecraft map that recreates [Kowloon Walled City], one of history's most notorious slums made me reconsider what's important in 3D level designEnglish
1·15 days ago“This, it should be stated, was not the objective of Sluda’s build. But it nonetheless made me think about what I deem important in virtual architecture and level design more broadly. My favourite games are always those that give me a complex, natty 3D space to unpick, like Dishonored 2’s Stilton Manor, Hitman’s Sapienza, and Thief: Deadly Shadows’ Shalebridge Cradle. But playing Sluda’s map made me realise these levels are more than just environmentally challenging sequences of rooms and corridors. They say something about the people who lived in those spaces, exuding their virtual history from their grimy walls, spooky attics, and beautifully recreated gelato shops.”
Yeah, but…
Minecraft will never achieve the writer’s design requirement; immersive sim level design philosophy is where he is aiming, where highly environmental detail for storytelling and possibly some competent AI, both hostile and friendly, to support the immersion.
MC is just a block-by-block construction, competent with building form, and it offers some simple decoration, and no more; I can’t see how it is a fair comparison.
TalkingFlower@lemmy.worldto
Games@lemmy.world•This Minecraft map that recreates [Kowloon Walled City], one of history's most notorious slums made me reconsider what's important in 3D level designEnglish
3·15 days agoHe cites a lot of Immersive Sim level design, Minecraft does not have that sort of detail; it merely provides a block-by-block construction system with some rudimentary decoration, it’s not gonna achieve his design requirement.
TalkingFlower@lemmy.worldto
Games@lemmy.world•Sean Murray just crushed my hopes of playing Light No Fire anytime soonEnglish
4·21 days agoSentinals have wiped them out and destroyed every trace of old civilisation.
Then again, it’s just an excuse; having them does not solve the issue. Most devs these days will prefer procedural generation with handcrafted POI on top, but having the player spend time on them is the issue, because HG are terrible at creating POIs with lore.
TalkingFlower@lemmy.worldto
Games@lemmy.world•Sean Murray just crushed my hopes of playing Light No Fire anytime soonEnglish
61·21 days agoLet’s hope that he is doing open-world exploration right this time, instead of implementing a bunch of disjointed mechanics without a purpose to artificially lengthen the life of the game as a “sandbox”.
I find NMS a shallow sandbox. I have around 150 hrs in NMS, The activities do not appeal to me. I am 30 hours in playing Dwarf Fortress and I already have many self-made goals regarding child programs, fortification projects, military build-up, dam construction, production capacity, relocation of workshops…
If I just want to build something for aesthetics, I can always fire up SketchUp and other building games, instead of glitch building.
If I want shipbuilding, I have KSP and Children of a dead earth…
If I want a planetarium, I have Space Engine…
There is nothing left for me.