

L.monocytogenes has the big issues of needing very few active colonies to cause trouble, especially to kids. It could trigger an infection so easily and across such a huge range of foodstuff and products or even basic ingredients that it’s scary.
Now, thankfully, modern science (10000 bC ~ today) found out that heat deals with such things just fine. Especially since a guy named Pasteur understood that a mild thermic process might be enough to deactivate most patogens. Even better yet more people later on found out that high temperature can even destroy most pathogens if applied for a rational number of cicles and time. Not enough to damage the nutritional properties. Just about enough to do what the doom guy does with these demons to the pathogens and other microbes.
Turns out drinking untreated food products is severly dangerous. When and where did this trend start.







Some of the best games i’ve ever played are in the 1-10 range. With that in mind, i do brlieve that a 60+ game would at least be über eccellent and have much to do. Which might unironically make such games bloated, if they weren’t costly that is. Just to add to this, terraria is about 10 dollars on steam at most times.
Not only is the game fun, but it can last forever if you want. There are many cases of games where the monetisation model is donation based. I bought an offer for pixel dungeon despite the game being free, mostly because shattered pixel dungeon singlehandendly revived the game.