Doing the Lord’s work in the Devil’s basement

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Joined 1 year ago
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Cake day: May 8th, 2024

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  • I agree that it is ridiculous to claim that it is impossible and outright dismiss the idea. Nobody can say it doesn’t come from there and proving a negative is impossible. However there are a number of reasons which make the Wuhan thing a lot less suspicious than it seems at first glance.

    Wuhan is the 7th largest Chinese city, and is among the most prolific research cities in China, so of course you’d have a lot of virology labs there and that would be the most probable location for coronavirus-related research. Remember that coronaviruses were kind of a hot topic in Asia after the SARS epidemic in the early 2000s.

    Respiratory viruses, obviously, thrive in high-density population centers, so it would stand to reason that a 13 million inhabitants agglomeration would be at the center of this kind of thing.

    To put this into perspective : if COVID had appeared in France, near some podunk town of 30K inhabitants that just happens to have a coronavirus-related lab - OK that would be super suspicious. But most likely it would have originated near Paris which is the largest population center in the whole region. Well that’s also where the Pasteur Institute is, and the Pasteur Institute being the largest virology research center in the country is the most likely place where you’d find coronavirus research. All of a sudden that would be a lot less shady.





  • If there had been a technological civilization before ours we would notice the depletion of natural resources, especially metal ore and fossil fuels.

    The sad truth is we only have this one shot. If we collapse, there is no way another civilization reaches our technological level. All the easy to access fuel and resources have been pumped and used, so they wouldn’t have the energy and materials required to start industrializing. They’d be stuck on a depleted planet with no realistic way to escape it.







  • the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore

    Not sure what you mean ? Villager curing is a legit mechanic, and it’s not absolutely required. Personally i never bother, as emeralds are so easy to farm they’re basically infinite. I see what you mean about building villager “trading halls”, though, i used to hate it too. But it’s not really required either i guess. You can just pop into a village, convert 3 or 4 villagers to librarians with the trades you want : mending, unbreaking, efficiency & protection will get you most of the way even if it’s not maxed-out gear you’ll already see the difference. For more marginal enchants you can explore the End and combine equipment you looted from there.

    It’s what i like in that mechanic, there’s various paths to acquire good equipment, a minimal setup will take minimal effort but if you geek out you can make yourself a god-tier kit that will stay with you forever.

    Anecdotally I used to roll with a crew that had a bunch of PvPers who’d lose equipment all the time, so we had this huge kit-farming district in our base that was really fun to design and build. The system is pretty in-depth and i wouldn’t call it badly designed (even though it might not be to everybody’s taste).


  • I think what makes the game great is that it contains a number of game mechanics, which are all interlocked and play nice together. That gives it enormous versatility. You can be a nomad explorer, or a builder who stays at base and never sees a hostile mob. You can be a redstone engineer, or a farmer accumulating insane amounts of resources. You can create map art and barter with other map artists on the server. You can hunt bases and either grief them or contact their owners and get to know their history. You can play mini games on commercial servers or code your own mods and play PvA (player vs admin) on anarchy servers.

    You can find the exact combo and dosage that fits your playstyle, then switch gears a couple months later and turn the game on its head. I don’t know of many games with that kind of variety.