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Cake day: December 9th, 2024

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  • Other than what everyone else has said (great taste in film, lemmings) I’ll throw out…

    In the Mouth of Madness. People tend to rank The Thing as his best movie, but the other two parts of the “Apocalypse Trilogy” are also excellent. Prince of Darkness has plenty to reccomend it, but I actually have watched IMM at least 10 times. The practical effects hold up well, and I feel like I catch new little details or acting quirks on each watch. Sam Neill and Julie Carmen are both really on their game and amazingly bring a lot of both subtlety and camp to the roles. The soundtrack is really banging too, if you’re a fan of Carpenter’s synth-rock.

    And for something completely different, but still an “at least 10 views” favorite: Rian Johnson’s Brick. You’ll probably need at least 2 viewings just to catch all the dialogue, which is very fast and uses a weird made up slang. The main victim makes a phone call in the first act that basically reveals everything if you understand what she’s saying, but it takes the whole movie for that to happen. It’s just a fun, good mystery story too. Great sense of style, great (slightly off kilter) acting choices all around. Its one of those movies that’s a little like poetry or a great album, just fun to watch and enjoy for itself.


  • Alright, so here’s my case for Thief, the Looking Glass Studios game.

    Thief, on its own, is a great game and basically shares the claim to originating a lot of ideas behind stealth in games along with MGS, which came out the same year.

    What many don’t know is how incredibly innovative what they were doing with their engine tech was. In another timeline, id software were mildly successful action game makers while LGS became the industry defining mega success. The Dark Engine refines a lot of ideas present in Ultima Underworld and marries them to tech that was decades ahead of its time.

    Check out the opening and closing of this long talk: https://youtu.be/wo84LFzx5nI

    Thief had, probably, the first ECS in gaming. They also had their own rendering technique using “portals” that was a bit slower than id’s BSP trees but allowed for insane geometry. They also had an incredible system for events called stimulus-response that was doing things like Breath of the Wild’s “chemistry engine” again, decades before it would be rediscovered.

    They weren’t just making games, these were really simulations of a limited world with complex interactions. If the rest of the industry had caught onto their good practices, who knows what the landscape would look like today!



  • You’re correct that it’s actually a non-issue: trans people are a ridiculously small minority, most Americans who don’t live in a city have probably never met a trans person, yet the entire nation has been whipped into frenzied “debate” about fairness in sports, bathroom needs, and other very unserious issues.

    The answers are also very obvious. No trans person has ever dominated a sport, otherwise you’d have heard about this. The actual problem with hormones in sports is rampant steroid abuse, trans issues distract from that. Likewise, just have unisex private bathrooms. Treating humans like indistinguishable cattle is already a problem.

    None of this, however, relates to the issue of Mayor Pete. Politicians don’t really “raise issues” from their constituents, not primarily anyway. They raise issues from their donors, and they shape public discourse with what they draw attention to. Buttigieg could support trans people with a word and move on to real issues. He could ignore trans people and call out Republicans for distracting people. He could do so many things, but he chooses to focus on this. It can’t be ignored that he’s a gay man also. The intent here is to further wedge between LGB and T.

    The ruler class has been working overtime on this for years, because breaking the solidarity of LGBTQ+ people destroys an important progressive bloc held together by shared oppression. If you convince male gays that lesbians and trans people are making too much noise and drawing bad attention, you can split them up and push the whole lot of us back into the closets.

    These issues aren’t isolated concerns that operate as pure distractions. They’re various fronts in the class war; you can’t ignore a flanking maneuver as a “distraction” while the cavalry runs rampant over you.


  • CodexArcanum@lemmy.dbzer0.comtomemes@lemmy.world9 billion IQ move
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    19 days ago

    I get using a comma as a radix, sure. It makes grammatical sense, like saying “two, and three tenths”, just a little pause between concepts.

    But how does it make any sense anywhere to use a full-stop for grouping digits?! “1.000.000.000.000” looks ludicrous, not to mention we can’t even agree on whether thats a billion or a million!


  • There are other privacy issues with having an indelible marker as to the origin and chain of custody of every digital artifact. And other non-privacy issues.

    So the idea here is that my phone camera attaches a crypro token to the metadata of every photo it takes? (Or worse, embeds it into the image steganographically like printer dots.) Then if I send that photo to a friend in signal, that app attaches a token indicating the transfer? And so on?

    If that’s a video of say, police murdering someone, maybe I don’t want a perfect trail pointing back to me just to prove I didnt deep fake it. And if that’s where we are, then every video of power being abused is going to “be fake” because no sane person would sacrifice their privacy, possibly their life, to “prove” a video isnt AI generated.

    And those in power, the mainstream media say, aren’t going to demonstrate the crypto chain of custody on every video they show on the news. They’re going to show whatever they want, then say “its legit, trust us!” and most people will.

    These are the fundamental issues with crypto that people actually don’t understand: too much of it is actually opt-in, it’s unclear to most people what’s actually proved or protected, and it doesn’t actually address or understsnd where trust, authority, and power actually come from.


  • It sounds like this guy was also relying on the AI to self-report status. Did any of this happen? Like is the replit AI really hooked up to a CLI, did it even make a DB to start with, was there anything useful in it, and did it actually delete it?

    Or is this all just a long roleplaying session where this guy pretends to run a business and the AI pretends to do employee stuff for him?

    Because 90% of this article is “I asked the AI and it said:” which is not a reliable source for information.







  • Alas! I fear we cannot stay here longer,’ said Aragorn. He looked towards the mountains and held up his sword. ‘Farewell, Gandalf!’ he cried. ‘Did I not say to you: if you pass the doors of Moria, beware? Alas that I spoke true! What hope have we without you?’

    He turned to the Company. ‘We must do without hope,’ he said. ‘At least we may yet be avenged. Let us gird ourselves and weep no more! Come! We have a long road, and much to do.’



  • So if sunlight hurts vampires, but moonlight doesn’t (but moonlight is reflected sunlight) then does that mean the moon absorbs all holy light, and only reflects unholy light? Sunlight, we must assume, is composed of a random mix of all wavelengths and divinities of light. Therefore, can a vampire’s reflection be seen if the vampire is illuminated by moonlight? Only if using a non-silver mirror? What about office fluorescent light, the most evil light of all?





  • Commandos to me is the start of a different lineage of real-time tactical stealth games, which goes on to include Desperados, Shadow Tactics, and Shadow Gambit (yes, most of those were made by the same team).

    Outside of the OGRE-alikes (FO Tactics, FF Tactics, Disgea, and so on) some other options for tactical games that are a little different:

    • Nexus: The Jupiter Incident - sort of a 4X game mixed with tactics, or like Homeworld with a lot fewer units
    • Myth: The Fallen Lords (and sequels) - classic pre-Halo Bungie titles that mix RPG and strategy. Somewhat defining for the RTS genre too.
    • UFO: Aftershock and sequels - a series that tried to revive XCom before Firaxis rebooted it. Not as good, but pretty interesting and fun, a little easier than old school xcom but not as polished as the newer ones.
    • Cannon Fodder - a UK classic, very arcadey but very fun and lighter than all these other “serious” games