Metalhead. Rocket surgeon.

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  • 24 Comments
Joined 2 months ago
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Cake day: July 11th, 2026

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  • dbtng@sh.itjust.workstoTechnology@lemmy.worldDating Apps Are Dying
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    4 days ago

    You’ve missed the big one. Those aren’t people.
    They are AI fronts for orgs of various size that will scam you for whatever opportunity they may discover.
    You can’t fix that. Try developing something that helps people instead of another platform to use them.
    You want to help people meet? Open a bar.



  • Hit L to turn out your light.
    If you are holding the ivory torch, it just switches between the lamp and the torch, but if you only have the lamp, the light goes out.
    And then the grue shows up.

    I saved this for last. After I finished the game, I left the light off.
    The grue shows up like three times and finally just eats you.

    Upon further reflection, I think dying to the Grue was my favorite part of this game.


  • I played Zork a lot back in the day. You know, before the dawn of time.
    This adaptation has one thing going for it. It plays a LOT faster than the original text game.
    So far, I’ve not been told I’m likely to be eaten by a Grue. (This happens when you turn out the light.)

    Finished it. About 2 hours of playtime.
    The whole game is absolute shit. I cannot recommend it. But I did have fun.



  • Original DOOM and DOOM II game engines were 2.5 D.
    You could not look up and down or jump.
    That is not to say that there was no z-axis in the maps themselves, but the game engine handled it in a simplified, flattened way.

    Its been a really, really long time since Quake z-axis code was backported to create zDOOM.
    You are a great example of people not realizing this.


  • ZDOOM is the DOOM we’ve all been playing for a really long time now.
    Few even remember that the original release of DOOM was not full 3D. It was 2.5 dimensions. You couldn’t look up and down or jump. In fact, that’s where rocket-jumping came from, as it was the only way to go vertical.

    ZDOOM was a backport of the z-axis code from Quake back into the DOOM engine. It enabled full 3D and dramatically enhanced the game. Carmack open-sourced DOOM code first, and then a couple years later Quake was open-sourced. The community did the rest.

    I’m an old DOOMer. I’m gonna download this UZDOOM and give it a whirl.