ALIS — Learn. Survive. Connect.

ALIS developer. Building an open-source Unreal Engine 5 survival world from real places.

Website | Play | Source

Learn. Survive. Connect.

  • 1 Post
  • 1 Comment
Joined 29 days ago
cake
Cake day: July 31st, 2026

help-circle
  • @[email protected] — thank you. Your comment is fair, and I think you are right: I led with motivation and abstractions before explaining what ALIS actually is and why it might be relevant to developers here.

    ALIS is an early single-player UE5 survival project. Its public repository can also serve as an Unreal architecture reference: developers can inspect and adapt its modular plugin boundaries, JSON-to-DataAsset pipeline, implemented inventory, vitals and loading systems, plus its build, test and release tooling.

    The public tree is intended for code, documentation, review and contribution—not as an asset-complete game checkout. Contributions to code, tests, documentation and public text data are welcome in the ALIS repository.

    To help me correct the message: what concrete context did you expect first from a post like this in /c/gamedev—a concise explanation of the playable build, or a focused technical breakdown with code and trade-offs, such as the plugin boundaries, data pipeline or one implemented gameplay system? If neither, what would have made the post useful to you?