There’s plenty of moments in hollow night where it can be way more than just 3 screens
Name them. I’d be happy to counter.
There’s plenty of moments in hollow night where it can be way more than just 3 screens
Name them. I’d be happy to counter.
Counter to this: Don’t cater to noobs.
Hollow Knight is one of the GOATs because it’s hard, but extremely fair. Learn the patterns, and any boss can be beaten hitless; explore properly, and any boss can be returned to rematch – after a death – from a bench in 1 to 2 screens (late game even has a teleport ability!).
Backwards compatibility means lost opportunity to resell the same game.
-Nintendo Executive
3DS will come to a higher-cost monthly tier of NSO this generation, mark my words.
Pros: Higher res, better APU
Cons: Trackpads gone
Tetris Effect is damned near perfect, IMO. You can turn off the visual effects / particle diarrhea, but the audio immersion & synchronization is «chef’s kiss», and it plays so well.
If you’ve not tried it once in VR, you need to.
It’ll be out before Silksong, anyhow.
FYI, there’s an No-VR mod for Alyx in case you want to play it, and lack of a headset is what’s stopping you.
Literally my only complaint is the Amazon’s model. More svelte in my mind, less… «hand waves» that.
Vicarious Visions’ team for that game needs the equivalent of an Academy Award for what they achieved (and no, I don’t mean Geoff Keighley’s flatulence).
Honestly, with a 4k TV and a MiSTer, you can do some amazing things with shadowmasks and scanline filters, it looks good. And still, very very little latency (I can beat Tyson in Punch Out on an LCD display, no issues – try that on Lakka)
Look into a MiSTer FPGA. It’s way better than a pi (latency!) for everything up to ps1/n64/Saturn
Wouldn’t shock me in the slightest
I’ve had it on mobile for months; I’ve just been using the script to convert the Steam exe (which I paid for) to an APK for Android.
Don’t see the point in buying the game twice.
How does the Glyph/Sigil drawing mechanic (DS touchscreen) work now?
Hollow Knight
WiiU-style bad naming, perhaps? I had no idea “anniversary edition” had redone art assets.
Focus on the jokers, NOT the hands. You can easily win the first few stakes with a high card build.
Also remember that cards are scored left-to-right, so chip jokers on the left, mult jokers on the right.
Card Sharp is a very powerful early joker, imo.
Tetris Effect for me.