I was thinking about setting up a game server for some friends and I, but I want it to be a game where you don’t have to wait for others to be online to have fun.

I also want it to be a long-term thing, and where those who don’t want to invest too much time can engage in casual play.

Bonus points if the game doesn’t become cluttered with builds from players who drop out - I’d love to make it public (or close to it) and see what the world ends up looking like.

I was considering an open Minecraft server with some mods, but it’s a bit too heavy once the amount of players becomes significant. Plus then I’d have to deal with griefers.

Oh, and of course, a game that does not break everything once it updates.

  • Zanathos@lemmy.world
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    12 days ago

    I’m not exactly sure how they set up the back end. We are all home labbers though and I haven’t seen any unknown players on. One of our guys is on through most of his work day and would have noticed too.

    I’ll mention it for sure though, just might be a pain if one of our IPs changes and they may not go for it. Thanks for the suggestion!

    • Tippon@lemmy.dbzer0.com
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      12 days ago

      You set the whitelist in Minecraft, and it uses your ID. I can’t remember exactly what Minecraft calls it, your player ID maybe. It doesn’t matter where you connect from then, as long as you’re logged in. I think it works the same way with pirated accounts too, but I haven’t got any here to check.

      For the firewall, I’ve just been checking through the Minecraft log every now and then and banning the obvious bots and scanners, so that shouldn’t affect you either :)