• rainwall@piefed.social
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      5 days ago

      Monopolized a market by offer good services to both end users and buisness clients.

      Lets not forget the evil though : helped set the 30% cut for apps/games that became the standard across all digital spaces, arguably started online gambling and microtranactions in gaming.

        • okwhateverdude@lemmy.world
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          5 days ago

          Selling loot boxes, where you pay 2-3 currency units to “unlock” a box that definitely won’t have something of value the vast majority of the time. TF2 cosmetics, CS:GO gun/knife/glove/player model skins

          • mitram@lemmy.pt
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            5 days ago

            To be fair those are cosmetic only items. I’ve played a ton of those games and didn’t spend s dime, because I don’t care about how cool my gun looks.

            • okwhateverdude@lemmy.world
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              4 days ago

              same. But to a lot of people, those pixels are valuable. So valuable an entire secondary market opened up outside of Steam. And the lootbox mechanic is literally gambling-- No different than a slot machine. When opening a box, it even gins it up with graphics and fanfare, just like a video slot machine.

              Multiple billions of currency units in “value” all situated around virtual gambling. Valve created the most successful, valuable digital casino, ever.