Good to know, but sad that it has to be said.
Ok sure, but how much of the game will actually be generated by dolphins?
This will probably be just another example of HUMAN appropriation when plenty of dolphin developers are struggling to even find work in this industry. Maybe when dolphins are literally the subject matter of the game we could consider inclusivity in its development?
#dolphin_life #Phins_In_Gaming #NotMyEcco
Look buddy, I don’t give a single fuck about your #EccoFascist bullshit.
#AdolfPhin #PhinLivesMatterToo #NotAllPhins #ReleaseTheEccosteinFiles
Annunziata has been talking about a new game for decades. I’m sceptical he’ll produce a single pixel tout court.
I knew that “No AI used” is going to become a huge selling point for many products. And I think this is just the start.
I’m gonna have my kid add “No AI used” to his lemonade stand sign. He’ll probably double his profits.
(so like $4).
That’s excellent. And as these mega corps watch consumers favor those products. Maybe, just maybe they’ll fucking implode. That’s just a fantasy I know.
Unfortunately they won’t. They are earning tons of money.
Earningburning. Fixed it for you.
I somehow read “not a single pixel will not be AI generated” at first. My brain just defaulted to that. I was confused by the replies for a minute straight.
OMG NEW ECCO GAME
I wonder if the name Ecco has to do with John C. Lilly.
What about the code?
Written by an actual dolphin
What if I use DLSS to upscale and add frames?
Maybe the new Ecco game will be optimized well enough to not need or include DLSS and frame generation. 🤷♂️
If they use that stuff and it’s still a 2D platformer, holy fucking shit. 🤣
DLAA then
Well it wouldn’t be a single pixel then, would it?
deleted by creator
AI is quite bad at pixel art in fact.
It understands things must look roughly made by squares, but it doesn’t understand what pixels are and their fixed grid.
To be fair, humans are also bad at it these days, judging by the amount of mixels.
even if it is exclusively trained on pixel art?
Yep. It will create something that at a glance looks like pixel art, then you zoom in and find anti-aliased rectangular pixels made out of three different shades of the main color, a weird line, and no clear grid.
If you use a pixel art export node in ComfyUI that won’t be a problem. There’s a whole guide about it here:
https://inzaniak.github.io/blog/articles/the-pixel-art-comfyui-workflow-guide.html
A whole song and dance to post-process a broken pixel art image into a fixed grid. I’d rather just have talent or pay a human being that will make art in the first place, thanks.
Also, the example shown would be a terrible image to use as an asset, by the way. It’s a clear example of not pixel art, rather, 2D art forced to be interpolated in a “pixel like” fashion (aka what happens if you do a few nearest neighbor passes and then a fixed grid downsampling)
The person above you is wrong, while a generalist model will struggle to make valid pixel art, either a specially trained model or one with elements to force a specific structure could make generative pixel art.
This seems like a valid example - https://pixel-art.ai/
They can base their pixel art off ai art, that resembles pixel art. Would still count as “no ai in the game” I guess.
I’m so fucking pumped for new Ecco games. I loved the original on Genesis and it’s about damn time we get some fresh stuff in the series.
Even better with this statement
I hope they make an effort with the soundtrack. For me that was a big highlight on all games (specially Sega CD).
Undercaves song goes so hard
Not a single pixel. The code, however…
Not a single pixel. So they will not generate a single pixel, but multiple pixels?
Found the lawyer.
Ok then, that was always allowed.
It’s about saving the planet, I think
The developer – whose credits also include Chakan: The Forever Man, Kolibri, Mr. Bones and Three Dirty Dwarves – has previously been quite vocal about his support of tech such as Web3, AI and LLMs (Large Language Models) in video games.
His LinkedIn profile states that one of his “near-term” goals is to “create an AI system to generate ergodic game content.” His current company, PLAYCHEMY, lists “gamification of AI models, Stable Diffusion, LLM, and NeRF” as some of its primary areas of interest.
Save the planet with ECCO, to kill it everywhere else? It’s just marketing (it’s working though). Wait for the reviews instead.
Instead of, what?
Listening to marketeers do their thing. Have we not learned our lesson yet. They’ll say whatever it is to sell their game.
Let them make it. Let them release it. Find out if it’s something you want to buy. Buy it. “It’s about saving the planet” why would anyone volunteer to carry water for them?
Nice
It’s the same kind of sadness that I feel knowing that a ton of YouTubers who would rather not show their face now have to just so that people know that they’re not a fucking clanker. Especially if they’re new at it and don’t have a backlog or community to prove that they’ve been around longer than the AI slop.














