• 1 Post
  • 202 Comments
Joined 2 years ago
cake
Cake day: June 23rd, 2023

help-circle
  • Satisfactory

    I think almost everyone knows this game. I‘m in phase 4 and about to start producing the needed items. All I‘m gonna say is that I would‘ve gone insane if not for community-made blueprints. My biggest gripes with the game are how awful it feels to build a train track, how dumb drones are (cause otherwise everyone would ditch trains, I reckon), and that the hoverpack doesn‘t have a built-in jetpack for when you‘re out of electrical grid range. All in all, I probably prefer this kinda game to be isometric/2D, it‘s finnicky to build a big factory in 3D, although more satisfying to then see it in 3D. I know this sounds negative but that’s just cause it’s quicker to list the negatives since there‘s too many positives - I did have a good time, as my 100+ hours thus far would suggest.

    Horizon Chase Turbo

    Putting the finishing touches on this one and, my God, get the Senna Forever DLC, it‘s the absolute best part of it! To anyone who doesn‘t know this game: It‘s an old-school racing game that runs at full 90 even on the Deck. I mean old old-school when racing games were 2D and scrolling, although this one is 3D it feels the same. It‘s nice to have a high fps racer on the Deck, so I recommend it. The aforementioned DLC gives it a 1st person camera and F1 racing, and it‘s a match made in heaven!



  • That‘s hard to gauge since I haven‘t played Blasphemous or Mandragora and there certainly is some platforming but I can‘t say if it‘s to an extent you‘d tolerate or not. I personally haven‘t broken a sweat so far, it‘s only been some jumping over gaps and the odd breaking platform (essentially platforming on a mild timer) nothing precise if that helps?

    I‘d say you have to do some mild platforming somewhat frequently though, at least in the parts I‘ve been.

    It’s been nothing like Hollow Knight in that regard, I can promise that much.


  • I think you’ll like SnS then. It‘s about 80% Soulslike and 20% Metroidvania.

    It‘s a game where you can tell that they played Dark Souls and thought „We really wanna make that as well.“ Armor‘s practically useless, you‘re just looking for the most OP rings and weapon movesets - just like in Souls games (magic is supposedly OP, but I wouldn’t know I‘m not playing a mage, I‘m a 2h kinda guy).

    It‘s a game with lots of love and little budget, with lots of things to find and lots of extra things to fight if you look around.

    This is all just my opinion being maybe 20% into the game so far, though.


  • Salt & Sanctuary

    I‘ve finally decided to put my mind to Salt & Sanctuary which has been in my library for… a long time but it never grabbed me. Now I‘ve started a new character and I‘m following a guide, it feels more engaging and fun to me with more direction. The guide‘s crazy detailed and I‘m amazed someone sat down and typed all that out (screenshots incl.) for a - in my opinion - rather niche title. The only thing that bugs me is the animation update rate, the game can run at triple digit fps, it still looks and feels like 60.

    Octopath Traveler

    I‘ve also bought and started Octopath Traveler on Steam which I didn‘t want to at first since I a) have it on Switch already and b) like achievement hunting and boy does that game want you to turn every pebble for that. However, the music is so effing amazing (check out the title theme on YT or wherever) and the game so visually beautiful, I just needed the 60 fps and full res. I realized there‘s something very soothing for me in experiencing a jrpg story in pixelart. I regret nothing (yet).






  • I‘ve completed Cyber Hook and I can‘t recommend it enough. Screw the story, the gameplay loop and movement is what it‘s all about. It‘s an absolute hidden gem, hands down. I strongly recommend everyone to give it a shot!

    I‘ve also been playing some Horizon Chase Turbo and while I think it‘s pretty unique nowadays and runs great on the Deck, it‘s a bit too fast-paced for the small screen in the higher difficulty levels. Still recommend it though.

    Lastly, I‘ve done some further quests in Assassin‘s Creed: Unity and I remember reading here that the movement reached perfection in this title and while it might be the best movement in the series (I dunno), I think the movement’s absolutely terrible lol, and the combat is worse still. Everything is so inprecise and slow, the character jumps to ledges I didn‘t even think about and takes ages to climb even when pursued or flatout refuses to climb something for five seconds… And I still don‘t know why AC had to turn into these permanent tavern brawls, stealth seems to be impossible, I‘m now resorting to just smoke bombing and cleaning up every fight. I do enjoy the sightseeing and world but man… I liked Origins more as a game. I won‘t pretend like I‘m an AC god, but other entries in the franchise clicked with me more (2, Black Flag, Origins).


  • Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…

    Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.

    Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.





  • I‘m playing Bowser‘s Fury while waiting for some AFK grind in Core Keeper to finish for that sweet, sweet platinum.

    Core Keeper‘s a really good game, the 100-skill-point-grind‘s gotta be the bane of any achievement hunter, though. Anyway, I recommend anyone who liked the likes of Starbound to give it a look.

    I‘ve also finished Mario Kart World (not so patient) this week and went back to MK8 to check if it‘s nostalgia but nope, I really think 8 is so much better. A tip for anyone having trouble to three star on 150cc: Stop drifting. The game adjusts difficulty by the amount you drift. If you don‘t drift the AI stops being absolute rubberbanding BS. And you can press dpad down to rewind. If you do that before a blue shell hits, you can avoid the hit.

    I‘ve also „finished“ PUBG with a friend of mine this week. It‘s a really fun game but also… so sweaty at this point that even low elo will likely absolutely smoke you. Can‘t really recommend it unless you wanna spend a long time in training to be able to keep up eventually. There‘s three casual games a day where 88% of the lobby are bots and you get to shoot at someone without getting insta headshot back, so that‘s fun at least.






  • Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.

    I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.