

Sequels are meant to be drastic improvements from the first game. Like everything. Visuals, story continuation, character development, new mechanics and features .etc


Sequels are meant to be drastic improvements from the first game. Like everything. Visuals, story continuation, character development, new mechanics and features .etc


The developers who made Terraria contemplated on a Terraria 2 and they were faced with the decision; continue developing Terraria as is or just try to make a Terraria 2.
Seems like they’ve instinctively chosen to keep supporting Terraria as is, because what can you do with a Terraria 2? When so many ideas and creations have been poured into one game? It sounded like Terraria 2 was going to be the same.


That is exact;y how I feel about MMORPGs. Limited event items, items available at specific levels but you’re going to be there grinding and grinding for hours. You might not even get that thing anyways until what was 9 hours of grinding turns into 7 days of grinding. That’s not progressing, that’s sweatshop levels of work. How is this fun? How is this rewarding? You go through all of that and all you get is maybe a few pats on the back before everyone is back at the woodwork again.
I don’t like any game that makes you feel like you’ve got to live on it to go anywhere. Sure, I play Diablo 2 which by guilt, can fall into the same category. But I make that an exception per my preferences. It’s like that’s the only game I’ll only have room for that I don’t mind doing it for, but any other game, I can’t be bothered and it is just dropped dead cold.
This is also why people hate mobile games because their premise largely can constitute dark patterns.
Developers who make these games want you to have a sense of “pride and accomplishment” (like EA expected you to). But all I feel at the end of the day? “FUCK YOU DEVELOPERS, GO TO FUCKING HELL!!”


Borderlands died after 2.


I got the first Outer Worlds for free…on Epic.
The sequel will probably also be given away for free at somepoint.


Too bad neither of those games saved Clover from going under. Quite a damn shame.


Right, tools, okay then.
You mean, tools that’ll enable you to make even lazier games while laying off the people who’ve been upholding your shitty company’s existence. But you know, Take-Two and especially Randy you fucktard, go for it. Go and make a game entirely off of Google’s Genie toy and see how far you get.
Did this guy live under a rock?