• BlameTheAntifa@lemmy.world
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    7 days ago

    $70 for a game is mad. Even if it was critically acclaimed and award winning who can afford that when most people struggle to live? Even $50 is a lot of money. Big game developers have lost the plot.

    • thetrekkersparky@startrek.website
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      7 days ago

      AAA games are just too expensive and many are just not finished at release now. I’m not forking out top dollar for a half finished game. Outer Worlds 2 is still $89.99 CAD. That is absolutely insane in my opinion. I enjoyed the first one, but I also bought it on sale. Indy games nowadays are generally a better bang for your buck anyways and theyre only $30-40 regular price and they are also generally at a finished state or at the very least very honest about the state they are in.

      I’ll probably pick the game up in 2 years when its $20 on Steam or something.

    • DarkFuture@lemmy.world
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      7 days ago

      I mean I play the games either way.

      So whether companies learn to make their games affordable for the vast majority of Americans who are cash strapped or not is irrelevant to me.

      I’m just wondering how long it takes these companies to realize how many others like me there are out there and that they could be making a lot more money if they just made prices reasonable.

      I actualy finally have a decent income and I still do what I do if the price isn’t fair, just out of spite.

    • Joanie Parker@lemmy.world
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      7 days ago

      This will be the new normal for a couple years. Then when no one in the US can afford a $30 game. They’ll set the prices back for $60.

    • Sarmyth@lemmy.world
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      7 days ago

      This for me too. It is too high a ticket price for a game I want to play but am not completely excited about. My hardware will possibly also struggle with this title, so that was too high of a barrier for me.

  • Shoshin@aussie.zone
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    6 days ago

    I mean… I’ll eventually play it, but when it’s on sale for like less than $20aud and all the bugs are fixed and the rest of the content is added.

    The current approach to releasing half complete games at high prices, and then just trickle updates, means gamers are incentivised to just wait a year or two after a games releases before giving it a go.

  • Green Wizard@lemmy.zip
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    7 days ago

    God man, shits so sad but I’d be lying if I said I was surprised at all. The first one was very OK, like it was certainly a game that I played and bothered completing. They were very lucky someone had the idea to make Parvati in the first game, the rest of the crew was a snooze fest (at least for me). But then I see the shitty commercial they made for the companions in the 2nd game, and no fucking wonder it didn’t sell! They tell you nothing, play that god awful song over some shitty footage and crack a joke about how none of them are romance-able. They then charge 80 bucks, and make fun of you if you pay for their premium edition, yea go fuck yourself obsidian, and stop taking credit for new Vegas, none of those team members are still around.

    • VerilyFemme@lemmy.blahaj.zone
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      7 days ago

      Might just be me but… I really like the companions in the Outer Worlds 2. They’re way better than the first game. The inability to romance them was actually a selling point to me, because I assumed that meant each character’s arc would focus on their own story unrelated to their relationship with the player, like in New Vegas.

      So far, I’ve loved how Inez especially expands on the history of Auntie’s Choice. There’s one companion that’s just a little goofy, but I also don’t know how you’d do that character without making them extremely naive.

      The game as a whole actually is much more fleshed-out than the first, at least thus far (halfway through). I highly recommend getting it on a sale.

    • AlexanderTheDead@lemmy.world
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      6 days ago

      I’m not sure which of you is right, but another comment below said JSawyer is still at Obsidian. That’s the name for me, and probably for a lot of people.

      • Green Wizard@lemmy.zip
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        6 days ago

        I’ll be real, I did not know he still worked there, that’s what I get for saying things without looking it up. That being said, according to Wikipedia, he didn’t have a hand in OW1, Avowed, or OW2. Why brag about having JSawyer if he isn’t even working on it you know?

        • AlexanderTheDead@lemmy.world
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          5 days ago

          Yeah, I get you. I haven’t played OW2 but Avowed is so… not fun, for me. I’ll give it another shot someday.

          OW1 tho was okay I thought. Not good enough to motivate me to play the DLCs I had already paid for, lol.

  • BaraCoded@literature.cafe
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    5 days ago

    Tried it 🏴‍☠️, they seem to have gone for “It’s bigger than the first one!” and indeed it is. Big, empty spaces to run through with nothing happening. Uninstalled. 70€ saved.

    Stop making huge environments full of nothing.

  • CallMeAnAI@lemmy.world
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    7 days ago

    The first one was mostly terrible and coasted on, 'not Bethesda ’ and fallout vibes. But it was shallow and janky.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      7 days ago

      I remember getting it because the hype around it being better at RPG storytelling than Fallout 4 which was still new was the number one thing I heard about it.

      While it is better written, I’ll give it that, it very much suffers from the same lack of interesting choices that Fallout 4 has. You have rebel, capitalist, and maybe sometimes a neutral 3rd option. Having two of those three choices just make one side happy and the other mad at you isn’t exactly the kind of depth I was hoping for.

      And the action is pretty mid at best, while Fallout 4 I have pretty much always thought of as a pretty damn good looter shooter where it fails at being a halfway decent RPG.

      • Coelacanth@feddit.nu
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        7 days ago

        I’m afraid you’re conflating “Fallout” with “Bethesda”. Fallout 1&2 are peak Fallout, and they are neither shallow nor janky. Well, maybe slightly janky but more in the sense of “dated” than Bethesda type jank.

  • Passerby6497@lemmy.world
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    7 days ago

    Honestly, the first one was Ok, I’m kinda surprised there was a second one.

    Ok, not really surprised since every IP needs to be a franchise, but you know what I mean.

  • Big_Boss_77@lemmynsfw.com
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    6 days ago

    Ya know… if they had spent a single second on the story instead and maybe made a cohesive plot that followed anywhere close to the first instead of phoning in the bullshit they did…it might have been a bit more well received.

    • VitoRobles@lemmy.today
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      5 days ago

      I read this review and absolutely agreed with it.

      Fallout works because they wrote a really compelling real world. Then, they sprinkled jokes.

      Outer Worlds went the other direction. They wrote jokes, and tried to build a world around that. The Borderlands comparison is accurate.

      And it’s not like the world lore sucks. Using Borderlands as an example: Tales from the Borderlands focused on a compelling story first.

      Which is kind of crazy because I don’t understand how they made the original Fallout 1&2 and New Vegas. Like, they created this style of storytelling.

      • Big_Boss_77@lemmynsfw.com
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        5 days ago

        I’m not super hip on dev team rosters… so I may be talking out my ass… but i wonder if nothing of that Obsidian is left?

  • commander@lemmy.world
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    7 days ago

    Outer Worlds 2, Avowed, Mass Effect Andromeda, Dragon Age Veilguard - each one of these games were touted for their improved combat, at least improved movement. That’s not to say any are great, just that they’re not as clunky as previous games. They are not standout in that regard. So for Bioware and Obsidian, it is still the case that their draw is writing in a higher budget RPG than the startup indie scene. Pretty much where Owlcat is now getting to with Warhammer and the Expanse licensed games, that’s where Bioware and Obsidian were 20-25 years ago. Narrative games

    Bioware and Obsidian games aren’t so fun to play to appeal with mediocre writing. I think like an 80+% reduction of irony, snark, sarcasm, eye rolls, modern slang, knods to modern culture would do wonders for their games writing. Don’t have to get rid of all of it. Just have them be more fun finds in a dialog tree that make them memorable and each high quality while the rest of the narrative takes itself seriously. I’ll 5 great jokes over 100, “ehh I get it. I guess that’s funny.”

    • Devmapall@lemmy.zip
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      7 days ago

      I couldn’t get into veil guard. The combat was pretty good and it looks pretty. The characters were annoying and seemed… Type cast? All their dialogue seemed corny. Maybe they get better throughout the story but the story also didn’t grab me.

      I played all the others and the mass effect series multiple times. I even enjoyed Andromeda for what it was (though I quit at the final mission save for some reason).

      • commander@lemmy.world
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        6 days ago

        My guess on Veilguard is that after the original creator left, now it was up to remaining writers to maintain passion in lore that they didn’t formulate. So Veilguard, it all gets watered down and anticlimactically rolled out and the focus ended up being relationship drama which still sucked.

        A Dragon Age game that wants to be Lifetime channel medieval teenage fantasy romance but the characters are all seasoned combat veteran adults so it’s very weird for them to behaving so childish and unprofessional or even blase about the world ending/faith shattering reveals in the story. They are weirdly archetypal high school students placed in the wrong story

        I played DA1-3 a bunch of times. Veilguard just sucks. ME1-3 I never liked like KOTOR 1and 2 but good enough. Andromeda, it’s not interesting. Dropped maybe halfway through. Good gunplay and movement but overly big uninteresting worlds. I don’t remember what any character wanted. At least Inquisition, the different areas were visually memorable

        • Devmapall@lemmy.zip
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          3 days ago

          Super late response but lifetime chanel medieval teen romance sums up my the feeling I got from the game. It perfectly resonated with me.

          I enjoy listening to audiobooks that are pretty much escapist power fantasy’s and they have more interesting worlds and characters than veil guard did.

  • EtAl@lemmy.dbzer0.com
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    7 days ago

    I’m not surprised. I was going into the final stretch of Outer Worlds 1 and realized I just don’t care. It wasn’t a bad game but New Vegas it was not.

    It did make for a great Secret Level episode though.

    • trebor8201@lemmy.world
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      7 days ago

      Right. An hour after maxing out my character I realized I wasn’t really having fun anymore, I was just trying to get it over with.

  • greedytacothief@lemmy.dbzer0.com
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    7 days ago

    Outer worlds 1 was fine. It was goofy, had character, but no depth to it’s story. The gunplay was not good, not for me anyway. Can we not do bullet sponges and leveled lists? Can levels give you abilities instead of numbers? Honestly would have been a better game if it was an isometric RPG, which obsidian is good at making.

  • zebidiah@lemmy.ca
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    7 days ago

    Not shocked. this seems like, at best, it might be a $10 steam pickup… Same as the first game

    • fyrilsol@kbin.melroy.org
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      7 days ago

      I got the first Outer Worlds for free…on Epic.

      The sequel will probably also be given away for free at somepoint.

  • zod000@lemmy.dbzer0.com
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    7 days ago

    Your extremely expensive try-hard sequel to a just OK game didn’t blow everyone away? Womp womp. Obsidian died when MS bought them.

  • TalkingFlower@lemmy.world
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    7 days ago

    For some reason, I just felt the humour was trying too hard, plus the price tag made the overall package unappealing to me.