• @[email protected]
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      9 days ago

      The people editing their images in Blender are the same people who edit their videos in Blender lol.

      • @[email protected]
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        99 days ago

        Has it gotten better with editing? I tried a couple of years ago and just couldn’t. It’s amazing for the 3d software. If they could make it easier to measure things, I’d use it for CAD too.

        • @[email protected]
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          59 days ago

          I believe i recall there being an update specifically to the video editor within the past year or two, but don’t quote me on that. They have done updates to post processing, the timeline functionality, grease pencil, and i believe some other things that would apply to video editing, so i imagine it would be easier to work with. There are cad and measuring add-ons as well, i believe some free within blender itself.

          • @[email protected]
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            49 days ago

            I bought Davinci, so I’m happy with that, but I’ll still check out the Blender version. I can’t really complain about it, it does so much and is free.

            As far as CAD goes, they aren’t really usable to be fast in CAD. It’s super cumbersome. You should be able to move things 1" to the right or left, put things at certain heights and move around the space in an easy way. I haven’t found anything that can do that for imperial. Also, the tools for making dimensions is really bad and I don’t think there’s a way to make a blueprint unless you come up with something yourself. That being said, it’s free and it’s not their focus. They concentrate on the 3D portions.

            • Gormadt
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              59 days ago

              I’ve started using FreeCAD for CAD work, I’ve used Fusion 360 for 5 years before trying FreeCAD (again, I tried it a few years ago) and it works pretty good.

              It’s different and it’s taking some getting used to but it’s working out quite nicely so far.

              • @[email protected]
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                39 days ago

                I’ll give that a try again. I tried that about 3 or 4 years ago and couldn’t make that switch, but I can’t remember why, lol.

                • Captain Aggravated
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                  59 days ago

                  The 1.0 release helps a lot. They got a bit of a kick in the pants while Ondsel existed.

                • nickwitha_k (he/him)
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                  48 days ago

                  Oh definitely do. The recent improvements (in the last 1-2 years) have made it much more useable, and sometimes even intuitive.

            • @[email protected]
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              39 days ago

              If the units are set to inches for length. You can just type G (grab), X (or Y or Z), and 1 to move an inch in any direction. I think it used to be worse.

              • @[email protected]
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                39 days ago

                Unless they’ve changed it in the last 2 releases, it’s still that you have to decimal out the inches. So 1" would be .0833333. I don’t have time for that shit. It’s so easy in any other cad program from decades ago. Like I said, it’s obviously not their focus and that’s fine. It’s just on my wish list.

                • @[email protected]
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                  49 days ago

                  The imperial units still default to feet, but you can append a " to type in inches! You can also get fractions with one in the numerator by typing /x, and if you go into preferences -> input -> keyboard and check “Default to Advanced Numeric Input” you can type in e.g. 3/8" as well as do things like addition, subtraction, and multiplication in your numeric inputs. ^-^

                  • @[email protected]
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                    9 days ago

                    Please don’t take this the wrong way, but I have no idea what you’re trying to communicate. You seem to know Blender really well and can modify it easily. That is my worst nightmare. I wish there was a way for them to just have an architectural drawing units button, it would be so freaking easy to use. Making drawings would still be a pain, because you can’t print to scale, but building things the right way in 3D would be a start.

        • @[email protected]
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          59 days ago

          Maybe I’m doing too much engineering - I found Open SCAD to be way easier than Blender for making stuff, and that’s saying something because Open SCAD is quite a pain.

          • @[email protected]
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            29 days ago

            I can see why for engineering, it allows you to be super precise. I’m not sure the people who developed the CAD side of Blender have ever used it for anything precise or to build details and drawings of any kind. They just seem clueless, there is no other way to put it. AutoSketch used to be so great, maybe the paid version is now. That was different than AutoCAD and Revit, but I loved it.

            • @[email protected]
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              59 days ago

              I’ve always seen Blender as a 3D art tool but never as a precise 3D engineering tool. Didn’t even know Blender had CAD features

              • @[email protected]
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                39 days ago

                Me too. As I said before, it’s just on my wish list. I’ve learned Blender pretty darn well. If it could do CAD in a decent way, it would be perfect. There are too many UI’s in my head as it is.

          • nickwitha_k (he/him)
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            18 days ago

            I hate the syntax in OpenSCAD. It LOOKS like something object-oriented but it is procedural, causing oh so many footguns, if one expects it to act like OOP.

            • @[email protected]
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              27 days ago

              I’m a mostly procedural thinker, even though I program in OOP all day long. OpenSCAD works a lot like the rest of my code: write it, try it, look at the results, curse, revise it, try it, look at the results, curse differently… you get there eventually. I do highly suggest not coding a masterpiece in OpenSCAD without visualizing the components first.