I’m not well versed in C&C, but it’s always good to see more games open sourced.

    • @[email protected]
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      82 months ago

      Are they trying to become the not most hated studio? The bar is pretty low these days…

      • @[email protected]
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        422 months ago

        This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

        Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

        https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

        • VindictiveJudge
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          222 months ago

          IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.

          • @[email protected]
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            2 months ago

            Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.

            Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win

            • VindictiveJudge
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              52 months ago

              At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.

        • @[email protected]
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          32 months ago

          IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There’s also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

          • @[email protected]
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            42 months ago

            Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games

        • @[email protected]
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          22 months ago

          Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.

          With that said, I’m still surprised EA didn’t try to capitalize on it somehow.

  • Go-On-A-Steam-Train
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    682 months ago

    This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

    Wait… this is EA… are they okay? This is very unlike them

      • VindictiveJudge
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        192 months ago

        I think the old Westwood dev they put in charge of the franchise just doesn’t have any oversight.

        • turtle [he/him]
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          182 months ago

          That would be a completely legendary move if the dev hired by EA just said “fuck it, I’m open-sourcing this shit!”

          • @[email protected]
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            152 months ago

            It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

            I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

  • Bobby Turkalino
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    2 months ago

    To use the compiled binaries, you must own the game

    Was expecting a catch. Still good for modding I guess

    Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

    • @[email protected]OP
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      342 months ago

      Open source does not mean that the intellectual property is free. There’s a lot of good that comes from this, and it’s not like those games are expensive.

      • VindictiveJudge
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        112 months ago

        Though do also note that of these four, TD and RA1 were already made freeware years ago.

      • Bobby Turkalino
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        22 months ago

        I realize. Intellectual property is an icky concept IMO but I know not everyone agrees

    • Ninmi
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      262 months ago

      I’m assuming this is more about art assets. Art is not code and you shouldn’t expect them for free. It’s not a catch.

      • Jeffool
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        Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.

  • @[email protected]
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    362 months ago

    Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?

    • IHeartBadCode
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      222 months ago

      This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

      Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

      Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.

        • @[email protected]
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          32 months ago

          I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.

      • @[email protected]
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        2 months ago

        Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.

    • @[email protected]
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      32 months ago

      Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.

  • Owl
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    282 months ago

    EA ? Did I read right ?

      • @[email protected]
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        That game seemed so underappreciated. I would be thrilled if I could have another LAN party with it.

  • @[email protected]
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    182 months ago

    Well I’m very excited to see the injection of life this hopefully gives c&c modding

    I wonder how many of the old guard are still around, I’m glad the cncnet project is still going strong

  • @[email protected]
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    162 months ago

    Fuck EA but cool move - if they keep being not shit for long enough I might consider their products again.

    Doubt they can keep it up.