Share your unfiltered, unpopular gaming opinions and let’s dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don’t want to see anyone say stuff like “we’re all entitled to our own opinions.” Let’s pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it’s optional, and no other industry receives flak for releasing more. I’ve never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don’t have the self control to not buy a purple glittery gun, then I’m glad you don’t play the games anymore, but I don’t think it makes the game bad.

The annoying player bases is the one I understand the most. I don’t really have a point against this except that it’s better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

  • 👁️👄👁️@lemm.ee
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    2 years ago

    I couldn’t care less about owning games physically. I’m way more likely to lose/damage them then lose access to their download.

  • Ashtear@lemm.ee
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    2 years ago

    I don’t like 3D platforming. I haven’t liked it since it really kicked off in 1996. Even all these years later with Super Mario Odyssey, I feel like I’m constantly fiddling with the camera, and something in my brain struggles with judging distances in 3D space at times. I used to love platforming. Yoshi’s Island is one of my all-time favorite games.

    If I were in a bubble, I’d say the camera and the floaty controls that are in a lot of these games need an overhaul, but Mario’s as popular as ever. Between that and Mario games still being at the top of metascores, it’s probably only me and five other people grumpy about it.

    • averagedrunk@lemmy.ml
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      2 years ago

      Some of them felt like they were set up to force weird camera angles and be luck of the draw. That’s not adding challenge. That’s just being a dick.

    • Domi@lemmy.secnd.me
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      2 years ago

      Did you ever try A Hat in Time? Out of all 3D platformers I played I still think it has the tightest controls and also a lot of camera settings.

      But I agree, 3D platformers never really reached the fluidity and tightness of 2D platformers. I still love both but for different reasons.

      • sugar_in_your_tea@sh.itjust.works
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        2 years ago

        I’ve played a lot of good 3D platformers, but I’ve never played one where I thought 3D added something that 2D couldn’t do better. In almost all cases, locking me to a 2D view for platforming sequences is better.

    • Sigh_Bafanada@lemmy.world
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      2 years ago

      Yeah I love 2D platformers, but can’t get into 3D. I did enjoy Super Mario 64 when it came out, but on replay I find it’s often finicky and hard to control, simply because of the 3D format.

      Give me some Celeste any day though

    • sugar_in_your_tea@sh.itjust.works
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      2 years ago

      Yeah, I completely agree. It’s even worse when the platforming is forced in a game that’s not about platforming.

      2D platforming is way better. Far less frustration, and there’s a lot games can do with it.

  • ram@bookwormstory.social
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    2 years ago

    No game project should be AAA. It’s anti-creative, as developers must turn their game into something that appeals to the broadest audience, and it’s unstable, as companies bet their entire next 3 years of revenue on a single title. I’d much rather everything become B or C-tier developments. The great games that come from this development style simply are not worth it for the damage they do to the medium.

    • graymess@lemmy.world
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      2 years ago

      I kind of wish all forms of popular media could just, like, agree to defund a bit. Just step things down a few notches. There’s just too much money involved for anything truly unexpected to happen in these industries.

    • sugar_in_your_tea@sh.itjust.works
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      2 years ago

      Agreed. I want creative games that take risks, yet the AAA gaming industry is all about eye candy and mass market appeal.

      So I play a lot of indie and AA games instead.

  • caut_R@lemmy.world
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    2 years ago

    Have three unpopular opinions:

    1. Bethesda games are insanely overrated and absolutely carried by the modding community. Do I enjoy Skyrim? Hell yeah! …With 500 mods.

    2. Everything below 50-60 FPS is stuttery, unsmoooth, and unenjoyable no matter the genre.

    3. There‘s a place and time for „Ubisoft formula“ games (aka. tick off 500 icons on a map), cause sometimes I don‘t wanna think, I just wanna mindlessly walk around with semi-purpose and do stuff.

    I love unpopular opinions.

    • wearling0600@lemmy.world
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      2 years ago

      2&3 completely agree

      On 1 though, I agree IF every other game embraced the modding community as much as Bathesda games do. GTA is the only other game I heavily mod, and in comparison it’s such a pain in the ass, the game engine is not designed to support it so you get weird bugs, just overall a worst experience.

      So I think it’s fair to rate the base game highly for its support of mods. They’ve decided that providing a great experience for mods is a high priority for them. Maybe they can make the base game better if they don’t have to make it compatible with whatever modders want to throw at it.